Daniel Hickmott

PhD Candidate

University of Newcastle, Australia

About Me

I am a PhD Candidate at the School of Education at the University of Newcastle, Australia. I am mainly interested in finding out about how Computer Coding can be taught effectively to learners of all ages, whether they're in K-12 education, university or in the workforce.

The focus of my PhD research is the exploration of K-6 school teachers learning and teaching computer coding. The purpose of the research is to gain a better understanding of how teachers can be best supported to learn Coding and the challenges they encounter when integrating Coding into existing subjects. My other research interests include: the design, development and evaluation of Serious Games, and the analysis of learners' pathways with Serious Game Analytics.

Research Interests

  • Computing Education
  • Teacher Professional Learning
  • Software Engineering
  • Serious Games
  • Learning Analytics

Education

  • Doctor of Philosophy (Education)

    Due to submit in October 2019

    University of Newcastle, Australia

  • Bachelor of Software Engineering, Honours Class 1

    2010 - 2014

    University of Newcastle, Australia

Projects

There are three main projects that I have been involved in while working at the University of Newcastle. You can find out more about each of these by clicking the Project Details button on each item below.

Coding and STEM 4 Schools

2013 - Present

Since 2013, I have worked with a team of educators and engineers to prepare resources for and co-ordinate a variety of professional learning programs for upskilling teachers for the Digital Technologies curriculum.

Project Details

Literacy Apps

2014 - 2016

I worked with a team of educators and engineers to develop the iOS versions of the Apostrophe Power and Sentence Hero mobile learning apps. I also applied Serious Games Analytics to data collected through the Apostrophe Power app to gain understanding about how players interacted with the app.

Project Details

LearnWebVR

2018 - Present

Recently, I have begun to develop resources for people that are eager to learn about how to create VR scenes (focusing on WebVR tools). I am planning to create an online course and to run workshops for teachers that want to introduce VR into their lessons.

Project Details

Selected Publications

I have highlighted three of my favourite publications below that I have been an author on. You can see the rest of my publications from the Publications page.

A scoping review of studies on computational thinking in K–12 mathematics classrooms

Published in Digital Experiences in Mathematics Education (April 2018, Volume 4, Issue 1)

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Exploring play-learners’ analytics in a serious game for literacy improvement

Presented at the Joint International Conference on Serious Games in Brisbane, Australia (September 2016)

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To Assess or Not to Assess: Tensions Negotiated in Six Years of Teaching Teachers about Computational Thinking

Published in Informatics in Education (September 2018, Volume 17, Issue 2)

More details

Resources and Media

I have included some different resources and media (videos and presentations) on this website. I have highlighted my favourite resources and media below but you can see more on the Media page and the Resources page.

Learning to Teach Coding Resources

A list of high-quality resources that I have collated for teachers that are looking to start teaching coding

I have created a page that has a list of resources for teachers that want to start learning coding. These resources are high quality and beginner-friendy resources that we use, or recommend, in the professional learning programs that we run.

View Resource

Integrating Coding and Maths in K-12: Research and Practice

Presentation from talk given at Google's CS Education Partner Summit in 2017

In this talk, I explained three projects that I had been involved in that had investigated the teaching of computational thinking and coding alongside Mathematics.

Open PDF

Creating Virtual Worlds Workshop Pitch Video

A winning entry in the University of Newcastle's Centre for 21st Century Humanities startup competition in 2018

This is a video that I submitted to a competition ran by the Centre of 21st Century Humanities. The competition involved creating a pitch video for a Digital Humanities startup idea that had to be less than 1 minute.

Watch Video on YouTube